![]() Though each planet can be considered small from the scope of realism, each planet is a fairly sized map on its own. In addition, a battlefield may consist of several planets and moons. With PA, Uber takes the battle to the next layer, as air/land/water has existed in these games, we now can build orbitals and turn moons into planet smashers. The maps are usually much larger while you field significantly larger armies and have a large number of buildings churning out a steady stream of units. If you haven’t had the fortune to play them, then the basic concept is large scale strategy. ![]() Planetary Annihilation harkens back to such games like Supreme Commander and Total Annihilation, titles that their Kickstarter cited as inspiration for Planetary Annihilation. Uber Entertainment tries to do just that. ![]() Though an interesting sub-genre, there have not been many RTS games that tried to take it up a notch with the focus on grand scale conflicts. Recently RTS games have been gravitating more towards a tactics intensive style of play and focusing more on small squad tactical combat, which has given rise to the term real-time tactics (RTT). Planetary Annihilation, from Uber Entertainment and self-published after a successful Kickstarter campaign, is a RTS game that is long overdue. ![]()
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